Since the blog started I wrote 60 posts in 2,5 months, I had readers from 35 countries.
The TOP3 countries of the visitors are Germany, the USA and France.
Some of the visitors just read a few posts, but what really makes me happy, some of them reads 10-20.
I would like to go in this way with the topics. Thank you, folks!
Most of the visitors comes from Vimeo, the Blender mail list and from the home of Blender CADTools.
For the last 2 I have to say thank you to Remigiusz Fiedler, developer of CADTools.
Since starting the blog I learned a lot about Blender, what became the most popular app on the blog for now.
Any time I start this app, I feel how good the fact is that there are dedicated people in the world who share their knowledge with others for free, giving opportunities for everyone to learn 3D.
Keep it going and thanks!
I have several post waiting for me to finish.
Some of you will feel that it is not so close to the topic of 3D.
Maybe you are right.
But in my opinion any knowledge worth nothing without sharing or using it.
Now I start heavily focus on finding a job I can do with joy and what fits my future plans to make some art schools (music, video, photo, CGI) for talented kids in the undeveloped countries.
I have to say that it is not easy at all; I was far more flexible employer than the most of the studios.
So be patient, I will continue with tech-stuff soon.:)
It could be an interesting post for some of you, because I try to show both sides (employer and employee), plus it will be definitely not politically correct.
I read in some of the job advertisements that ‘We are equal opportunity employer’.
Very funny, if we think about it.
First of all, in developed countries and democracies it is a must (enforced by the law).
So mentioning it in a job advertisement is unnecessary (although I can imagine a stupid law to force it to mention).
But I’m tolerant, so maybe they should put into the ads some additional info like these:
‘To get salary from us you have to be employed or contracted by us _and_ you have even to work!’
‘Successful candidate has to be able to breathe in the atmosphere of Earth’.
This is the 2nd part of the post. I recommend to start here.
What, why, how and so on…
If the goal is to ‘know who uses Blender and why’, we have to be specific.
All of the questionnaires we make have to have an exact goal: to help the development, to help the marketing, to help the improving of the ‘user experience’ and so on.
All the questions we ask should serve this specific purpose; the way we put on our questions has to offer as relevant info as it is possible for us within the limits of the survey.
What does it mean in practice?
1. We have to ask relevant questions.
2. We have to understand that the ‘usability’ of the incoming data heavily depends on the competency of the user (in our case: if someone has no serious experience in other packages, the statements he/she makes could be completely useless for us to define the direction of development).
3. We have to accept that people lie. Because of the fact that the users belong to the human race, it means that they lie, too. So we have to try to eliminate the opportunities of lying as much as it possible.
4. We have to understand that in many cases a mistake could lead us to completely wrong results.
I will show you all of these examples in ‘The Big Issues’ survey and its interpretation.
And I will lie a lot.
Your challenge will be to try to identify when I’m lying related to the data.
And at the end of the post I will explain you, why I lied.
As I read forums, I cannot avoid to read flame wars; this why I made this blog moderated on the comments section. I also used to read misconceptions, especially related to the FREE vs commercial topics.
Because of the fact I mostly read about Blender nowadays, I would like to deal with Blender-related misconceptions.
01. Blender is free, so you save money with using it
It sounds quite logical and I have no doubt that it is logical in some cases.
But being a sarcastic person I have to say:
1. I’m sure that the people who use this argument, go everywhere by foot (because it is cheaper than having a car or using mass transportation).
2. I’m also sure they never eat in restaurants, drink a beer, buy a camera and so on, because they can save money with it. They can cook at home, drink water, use their brain for memories.
3. Furthermore if they wanted to break into the market of DHL and UPS, they would force their employees to make the deliveries by foot, too (and it is not just cheaper than investing into trucks, but also more environment friendly).
I already wrote a related post here, but I think it deserves some more detailed and funnier interpretation.
So I decided to make an imaginary interview with an ‘artist’, a ‘professional’, a ‘beginner’ and so on about a rendered image.
Of course the render is the same and was made by me (formerly was presented here), but it was obvious to reuse it for this purpose.
I wrote these posts to be ironic as hell, but as I already mentioned, English is not my native language, so I just hope that the ‘small dissonance’ in the answers is recognizable.
I didn’t want to hurt anybody’s feelings, I know that I was evil, but do not take life so seriously 🙂
So, meet THE ARTIST and THE PROFESSIONAL!
The ‘FIRST CONTACT’ memorial park in the future
– So, Mr. Artist, please tell us, how this image was born?
I read some job advertisements recently; some studios are looking for 3D visualisers with university degree…
It is funny for me in some way.
When I started this challenging profession, there was no school to learn this.
We learned from each other, we spent nights to guess how things are working well and there was no world wide web, there were no tutorials at all.
So I don’t have a degree from this, guys.
Although I was invited to teach it for architects on a university, if that counts… 😉