Unity Asset Store again – please do not employ idiots!

Formerly I wrote about how the  basic design and store conception of the Asset Store went wrong (yep, it was designed by people who were not very good at their professions).
I checked in the last few weeks the Asset Store Submission guidelines and browsed the Asset Store, just for curiosity.

Click on the image to see the results!

unity_asset_store_some employees_should_be_fired



It is a shame… Autodesk lost it…

As I mentioned earlier, I’m a 3d Studio Max user. I was part of the subscription plan for a while, what offered me yearly upgrades for an affordable price. Today I got a call from the reseller/distributor that Autodesk changes its upgrade policy.
There is no problem with that, the whole world goes to cloud, so why not?
With the Adobe Cloud even freelancers got opportunity to use the latest apps with almost affordable pricing, so I expected something like this – emotionally. I say ‘ emotionally’, because with rational thinking I had to admit that  Autodesk never – NEVER – did anything for their customers to make their life easier.

I checked their monthly subscription prices a few months ago…. they were like a bad joke. So, the reseller told me that I should upgrade to Max 2015, then pay yearly the double of the last subscription price I payed before. Also told me that I should be happy, because it is a great offer.

Well, I told that Autodesk just lost a customer and they will loose even more. And I also told Autodesk should take a look on Adobe Cloud when they guess their pricing. Or take a look on Modo (which is more and more close to be my new package near Blender).

Of course I will use Max in the future. My existing license will be useful for years; I changed my plans for the future, so I can live with an earlier version.

I think in a few years Autodesk will have serious problems with their competitors, so they will be forced to reduce prices.