is the fanboy attitude. I read forums, related to Andrew Price’s GUI proposal and I have to face too many times with human stupidity and fanboy attitude. Andrew put tons of efforts to his proposal and some of the users doesn’t even give a minimal respect for it. That is a shame. I use Blender for a year now, technically I would be able not to use 3ds Max anymore (not considering the much slower workflow for archviz). For custom modeling I use Blender all the time, except of some rare areas. I see Blender weaknesses – even more than I saw them from the beginning. Not mentioning the problematic things under the hood, the GUI is not good at all. It has noticeable, very smart features, but it is incredible far from being user-friendly and efficient (same for Max, no question). Andrew came up with some good ideas (although I don’t agree with all of them).
PS : I know this proposal is quite old, but I had no time for it.:)
I wrote formerly about ‘expected’ GUI operation (based on the former, traditional usage of different apps, related to naming conventions like calling the same function on different names eg. ‘Move’, ‘Translate’, ‘Grab’).
I also mentioned viewpoint operations and mouse controls for rotating, zoom, etc.
Now about ‘Open’, ‘Import’, ‘Export’.
I think ‘Open’ is for the native file format of any apps. I ‘open’ *.max in Max, *.blend in Blender and so on.
I ‘import’ files exist in different formats (like *.obj for Max or Blender).
I ‘export’ files in a different format than the native one of the app (like *.obj in Max and Blender).
I should ‘render’ the expected output result in any 3D or video editing application.
So – although I used Adobe Premiere formerly a lot – it is weird for me, that I have to export the movie instead of ‘rendering’ it.
It is weird to me that I have to export image/video from Twinmotion2 instead of hitting ‘Render’, while they offer me a dedicated ‘Draft render’ button.
Before starting a debate, first read this and this.
Let me to be more specific:
1. Slow GUI in general
Blender uses OpenGL for the GUI. It results good things and bad things.
The good: it has the same GUI on all platforms.
The bad and more important: the responsiveness of the GUI depends on your GPU.
What does it mean in practice?
You will like the customization possibilities of the GUI.
Maybe you think I completely lost it, especially that I wrote before that the GUI sucks (and most of the people complains about Blender’s GUI).
Ok, I make it clear for you.
The conception of the incredible customizable GUI in Blender is outstanding (the speed, the lack of being intuitive is not).
I use customized GUI in Max, but that is not even close to what Blender offers.
Instead of going the details deeply I tell you one simple thing: