Do you remember for these ‘Quick reviews‘ on real-time engines?
I had to pause it for a while because of other projects and now it will be finished in a different way.
I planned to write about these apps:
– TwinMotion (Done, read it here).
– Fibix Editor (Done, read it here).
– Torque3D (Done, read it here).
– S2 Engine
– LeadWerks (Done, read it here).
– C4 Engine
– Esenthel (Done, read it here).
– BGE (Blender Game Engine)
So let’s see, what will happen:
Thanks to the indie-friendly move of Epic with releasing UDK 4 and its ‘countermove’ from CryTek with CryEngine3 on a very low price, the small 3d tools are literally dead.
I have no doubt that there are loyal users for all of the so-called ‘indie’ engines and they will slow down the agony of the tools, but with rational thinking they are not alternatives anymore.
Let me to be honest on this: it was unavoidable.
There are 2 kinds of developer who could survive in long term: ‘geniuses’ and big development teams. ‘Geniuses’ are rare. They used to invent things or make outstanding implementations of existing technologies. Generally speaking take a look on Brigade engine. Take a look on Corona Renderer.
These things are just awesome.
The other ‘survivor’-type is the company who is big and/or rich enough to solve a problem with brute force (many high skilled employees) or with buying out the technology what geniuses made. Most typical example from a different field of computer graphics: AutoDesk (but their new moves with the upgrade policy…folks, I could buy a full MODO and Lightwave license from their ‘discounted’ upgrade price. Have you seen LWCAD? It is awesome.)
So, I’m sure the most of the smaller game engine apps will be discontinued in a relatively short period. I will not write reviews about these apps anymore.
Specialized apps like Lumion3D could survive. Lumion interface is for ‘engineers’ who shoud not be engineers at all. It offers a massive library of content, could be a complete solution for non-tech guys. But they will bleed customers, too. Anyone who goes for the highest quality of GPU-based archviz with customization needs…. they will be not Lumion3d users anymore.
Why they would be?
For 10-20 USD per month they could get the best technologies today.
I have to mention Blender Game Engine separately.
As a game engine it has no chance and it never had.
But as a complementer visualiser tool it could win a lot with smart developing.
Otherwise, if you take a look on the new implementation of the Toolbox menus in Blender… I doubt it will be developed to the right direction.
I hope my next review will focus on UDK4, although I have to finish some projects till I can deal with it.