As I mentioned earlier, I’m a 3d Studio Max user. I was part of the subscription plan for a while, what offered me yearly upgrades for an affordable price. Today I got a call from the reseller/distributor that Autodesk changes its upgrade policy.
There is no problem with that, the whole world goes to cloud, so why not?
With the Adobe Cloud even freelancers got opportunity to use the latest apps with almost affordable pricing, so I expected something like this – emotionally. I say ‘ emotionally’, because with rational thinking I had to admit that Autodesk never – NEVER – did anything for their customers to make their life easier.
I checked their monthly subscription prices a few months ago…. they were like a bad joke. So, the reseller told me that I should upgrade to Max 2015, then pay yearly the double of the last subscription price I payed before. Also told me that I should be happy, because it is a great offer.
Well, I told that Autodesk just lost a customer and they will loose even more. And I also told Autodesk should take a look on Adobe Cloud when they guess their pricing. Or take a look on Modo (which is more and more close to be my new package near Blender).
Of course I will use Max in the future. My existing license will be useful for years; I changed my plans for the future, so I can live with an earlier version.
I think in a few years Autodesk will have serious problems with their competitors, so they will be forced to reduce prices.
I found Corona a few years ago as a promising 3rd party renderer for 3d Studio Max.
I made some really quick tests, but I was busy in that period, so I just decided to go back to their site regularly and I postponed ‘serious’ testing.
I never thought that I will make those tests with Blender a few years later.
Let me to be honest, through the years I got really tired because of the fact that so much 3rd party renderers are around without any new features.
There is simple no sense in this ; most of them are average in every aspect.
I would like to see development, not just the implementation of the next shitty-slow unbiased rendering algorithms without any additional value.
Otherways, offering the most common functions is not ‘real’ development either.
That is copying.
Except if it offers better workflow.
Speed. …. Speed, speed, speed.
One of the things I hate in my profession since I started it 20 years ago is that I have to wait for the renders.
My PC is f…ing nuclear reactor compared to the first one (Intel DX-2-66 with 32 MB of RAM) and I still have to wait.
VRay was the first renderer what gave me the feeling that I could have a good compromise between speed and quality.
And now I have the same feelings about Corona renderer.
It could be a game changer for Blender and it could be the strongest competitor of VRay for archviz.
As I told earlier, Cycles is not production ready yet and it is slow like hell.
For all my current Blender projects I use Blender Internal for quick renders.
But the last week I was able to play with the Corona renderer for Blender for a while; moreover I helped the development with some advices and tips.
Guys, Corona will be awesome!
Big thanx for Joel D, the developer of the exporter.
And I have to say that it is quite a loss that related to some legal issues around codes and open-sourcing the developer didn’t had a chance to integrate it INSIDE Blender.
Check the gallery here!
You can download and try Corona for Blender here.
Maybe it seems that I’m too critical with everything, but I just like to make things better. I was critical to the Blender internal renderer earlier and I still believe that it is slow and outdated, but the picture below was just a test render while I was learning the modeling tools, primarly focused on working with real sizes and numeric input.
And I have to say that I like it. I made in the summer, so I will upload some new stuff soon (I love organic modeling in Blender, so I started to make tons of vegetables and fruits).
I also would like to post some positive reviews related to Unity asset store items and recommend it for all the users who try to avoid to spend their money on crappy stuff.
The BIG ENVIRONMENT PACK by Philipp Schmidt contains various Unity vegetation models (trees, bushes, etc.), buildings, particles, rocks, organized into multiple scenes and an to an inventory. To be honest, I decided to buy it because of the vegetation models.
I was lucky to get it in a 50% deal (daily deals, regularly discounted prices are one of the cool features of the Unity Asset Store).
The exported models from Unity could be used in Blender Game Engine, too (I made a quick test). Since I worked out a reversed pipeline from Unity to 3DS Max, it could be used even in Max.
You can find this asset in the Unity Asset Store here.
I’m working on a project in Max and I miss Blender (I used it for organic modeling before this project started). Unfortunately the internal architecture of Blender cannot handle a heavy scene like the one I work on, but I miss the speed of the polygon editing tools.
In Max I feel as an engineer.
In Blender I feel as an artist.
It is a shame that both Grease Scatter and particle painting is not even close to be an efficient tool for work.
I tested the Geforce GTX660 Ti for Cycles against my laptop GPU (Geforce 525M). It was abot 7 times faster. Not bad, I’m almost sure that Vray gives better result on an i7 CPU.
On the other hand I take back the 660 to the shop; in Unity3D editor it was not so much faster than my good old card, the Geforce 8800 GT. Shame on both Geforce and Unity developers.