I found Corona a few years ago as a promising 3rd party renderer for 3d Studio Max.
I made some really quick tests, but I was busy in that period, so I just decided to go back to their site regularly and I postponed ‘serious’ testing.
I never thought that I will make those tests with Blender a few years later.
Let me to be honest, through the years I got really tired because of the fact that so much 3rd party renderers are around without any new features.
There is simple no sense in this ; most of them are average in every aspect.
I would like to see development, not just the implementation of the next shitty-slow unbiased rendering algorithms without any additional value.
Otherways, offering the most common functions is not ‘real’ development either.
That is copying.
Except if it offers better workflow.
Speed. …. Speed, speed, speed.
One of the things I hate in my profession since I started it 20 years ago is that I have to wait for the renders.
My PC is f…ing nuclear reactor compared to the first one (Intel DX-2-66 with 32 MB of RAM) and I still have to wait.
VRay was the first renderer what gave me the feeling that I could have a good compromise between speed and quality.
And now I have the same feelings about Corona renderer.
It could be a game changer for Blender and it could be the strongest competitor of VRay for archviz.
As I told earlier, Cycles is not production ready yet and it is slow like hell.
For all my current Blender projects I use Blender Internal for quick renders.
But the last week I was able to play with the Corona renderer for Blender for a while; moreover I helped the development with some advices and tips.
Guys, Corona will be awesome!
Big thanx for Joel D, the developer of the exporter.
And I have to say that it is quite a loss that related to some legal issues around codes and open-sourcing the developer didn’t had a chance to integrate it INSIDE Blender.
Check the gallery here!
You can download and try Corona for Blender here.