Originally this scene was not planned to ‘be a scene’; I just wanted to check how useful could be the ‘sculpting’ feature of Blender. I wanted to make some kind of amoeba-like organism, which – as you see – completely succeeded.
The topology of the ‘alien creature’ is completely bad, but in this case it was not my goal (it was a test as I wrote formerly).
My original conception was that it would be cool to use Blender for making sculptures – for the really rare occasions when I need sculptures for an architectural visualisation.
In 3DS Max these functions (sculpting or modeling with blobs) are not good at all.
So I created the ‘aliens’, imported a human from MakeHuman, created the buildings at the back with MOI3D. For the material of the sculptures I used a Voronoi procedural texture node.
The trees at the background were made in OnyxTree; their color nodes (variations) are mainly based on the Pabellon Barcelona blender scene (see credits here).
For compositing I used Blender, 2D image editing (just a minimal one) was performed in GIMP.
I decided to use Blender for – let’s say – ‘artistic’ projects for a while.. Good way of learning I think.
Small video on Vimeo: