10 reasons why NOT to use Blender for paid architectural visualisation – 1/10.

Dear Visitor!
Before starting a debate, first read this and this.
Thanks.

1. No proper 2D drawing tools

Seriously.
When I wanted to create a house model in Blender the first time (just a 3D sketch), I had to realize that 2D drawing tools like ‘Rectangle’, N-gon, Polyline – unlike to 3DS Max –  simple don’t exist in Blender.
What the hell? I must be wrong! – I thought.

I checked some forums, I found others facing to the same problem.
I was right unfortunately.

Some of the fanboys made some very ridiculous statements (‘it is a 3D app, so you don’t need any 2D tools’.), while they completely forgot that if Blender was really just a 3D tool, then it shouldn’t include VSE (video editor), compositing tools or Grease pencil…

So, it is 2013 and Blender still misses a very handy, useful and essential feature for efficient archviz modeling. A feature what was even the part of the DOS version of 3D Studio in the beginning of the 90’s.
20 years ago.
Nice job.:(

Developers put effort to integrate a video editor into Blender (unusable for any serious work), integrated a game engine (there are far more better and also free alternatives), made an integrated ‘pencil tool for sketching’ (poorly implemented), but you cannot draw some shapes, then offset or fillet them, create booleans… and then extrude them into a 3D mesh.
And I read on the forums: ‘in a few years Blender will be the ultimate tool against commercial packages’.
Well, I ‘m sure it won’t. Unfortunately.

Every tool has its limitations, of course. And with creative mind we can find some tricks/workarounds to achieve our goals.
So we can find ways in Blender to make something similar work-flow, but it is a fact, that is not efficient compared to 3D Max work-flow.
Lack off efficiency means less productivity, what simple means more expenses and less income in our case.
Unacceptable for a visualisation studio, where the primary goal is making profit.

Workarounds:

 1. You can use external tools for drawing the 2D shapes (CAD tools like AutoCad, DraftSight, DoubleCad or vector tools like CorelDraw, InkScape, etc. and then import them as a 2D format like  SVG or DXF (if you are lucky it will read it). Then it will be easy to extrude (if the input file was not a mess – unfortunately it is in the most of the cases).
Note: I cannot really suggest this method (actually I never suggest this method, not even in 3Ds Max, because of the messy inputs).

2. Instead of drawing 2D shapes, we can draw vertices or edges. Unfortunately it isn’t implemented perfectly, so you cannot start drawing a 3D object from a vertex.
It sounds really complicated (compared to Max), but works good with the help of the ‘Snap’ system (which is another bitch sometimes).

Let me to suggest a tutorial for the Blender workflow, to see the differences:

Yorik’s tutorial (unfortunately it results a little bit overcomplicated mesh, but it is not his fault). Check his blog, he is really good in what he is doing, also did a lot with the Blender Greenhouse project.
You also will be able the notice the limitations of Blender sometimes.
We need to eliminate those limitations by improving Blender.

Let me to show the Max version of the same process:

Well, you have to wait for that; I checked some videos on YouTube, but I didn’t find any flawless one to cover this area, so I will make one for you soon by myself.

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