… to analyze, how promising software companies make their huge mistakes.
To be honest it is not about the mistakes; it is about how to correct their mistakes.
In the last weeks I used Cycles again and I noticed that it was somehow faster then the last time I spent time with it.
Mr. Andrew Price made a post about this.
Thanks for the developers!
Click here to read the article.
Formerly I wrote about how the basic design and store conception of the Asset Store went wrong (yep, it was designed by people who were not very good at their professions).
I checked in the last few weeks the Asset Store Submission guidelines and browsed the Asset Store, just for curiosity.
Click on the image to see the results!
Unity – Unified bug collection for all the platforms
Max – Maximizing profit with minimal development
Blender – Making the ultimate smoothie from all available veggies and fruits without tasting other smoothies
Today I would like to introduce 2 very useful addons.
If you remember, I mentioned earlier how terrible the layer management is in Blender.
This Layer Manager addon could be a great help for everyone (although it doesn’t solve all the problems).
Just watch this video, it is a really great stuff for modeling.
You can download it from its BlenderArtists thread.
Thanks to the developers!
As I see, it comes up regularly and it is not easy to answer, because it depends on the circumstances.
Free/OSS or commercial renderer? For production environment or for hobby? Easy/quick setup for custom shaders or using a ‘standard’ material library (like in case of archviz scenes)? Stills, animations or both? Do you want to learn renderers what are available on other platforms like Max?
You see what I mean.
Although I use Blender for more than a year and I tested several external renderers, my recommendation at least partially will be based on my 3ds Max background and experiences.
So here are my answers:
As a hobby you can use anything.
There are 2 things what comes up regularly on forums.
1. Blender Internal is fast and offers great quality.
Well, it is not true, except of specific usage. I use it for texture baking and as a ‘draft’ renderer when I model in Blender and it is usable for that.
But if you turn on reflections, it becomes slow like hell; the default (and also very outdated) 3ds Max scanline renderer is faster (even without reflections) 10-20 times than BI.
2. Cycles is fast.
Well, Cycles is a great rendering engine and it support really fast material editing as a the built-in renderer for Blender.
But on notebooks (I mean running it on Mobile GPU or on CPU) it is slow and I lack the ‘biased’ features from it (literally you have to spend the price of Vray for Blender for a decent GPU to use it effectively and you still will be bounded to the memory limits of your GPU.
If you need something serious and production proven stuff for archviz, try VRay. It costs money, but it is the industrial standard in archviz.
If you risk an alpha-stage renderer, I highly recommend Corona.
It is still free and offers great quality with incredible speed.
If you can, please support Joel’s dedicated work for Corona exporter for Blender (downloads are here).
… then I decided to start over.
Unity should offer their tool to me for free if I had the opportunity to charge them for with every f…ing bug-hunting hours.
And I’m talking about this year.
Overall – since I use it – they should pay me a fairly decent money.
In this brave new f…ing world we cannot get the best software, smartphone, whatever anymore.
We can just get the less shitty one.
To be honest it is a shame on both developers and customers.
Most of the time idiots making tools for idiots.
Remember the Bell-curve.